The David Gemmell Legend Awards

GOD OF CLOCKS - ALAN CAMPBELL









PUBLISHER: TOR (UK)

JACKET TEXT:

War, rebellion, betrayal - but the worst is still to come. For in the cataclysm of the battle of the gods, a portal to Hell has been opened, releasing unnatural creatures that were never meant to be and threatening to turn the world into a killing field. And in the middle, caught between warring gods and fallen angels, humanity finds itself pushed to the brink of extinction. Its only hope is the most unlikely of heroes. Former assassin Rachel Hael has rejoined the blood-magician Mina Greene and her devious little dog Basilis on one last desperate mission to save the world from the grip of Hell. Carried in the jaw of a debased angel, they rush to the final defensive stronghold of the god of clocks - pursued all the while by the twelve arconites, the great iron-and-bone automatons controlled by King Menoa, the Lord of the Maze. Meanwhile, in the other direction, the giant John Anchor, still harnessed to his master's skyship, drags that vessel into Hell itself to meet Menoa on his own ground. But neither Heaven nor Hell is anything they could ever expect. Now old enemies and new allies join a battle whose outcome could be the end of them all. Rachel's ally, the god Hasp, finds himself in the grip of a parasite and struggles against conflicting orders to destroy his own friends; and a dangerous infant deity comprised of countless broken souls threatens to overcome them all. As Rachel travels to the final confrontation she has both sought and feared, she begins to realise that time itself is unravelling. And so she must prepare herself for a sacrifice that may claim her heart, her life, and her soul - and even then it may not be enough.



ABOUT THE AUTHOR:

I was born in Falkirk, Scotland, and grew up there, before moving on to to study Computer Science at Edinburgh University. After graduating, I worked for DMA Design, Visual Sciences and Rockstar, developing video games: Body Harvest for the Nintendo 64, Formula One 2000 for the Playstation, and the Grand Theft Auto series on the PC and PS2. After we'd finished Vice City, I left to pursue a career in photography and to write.

My first book, Scar Night, sold to Tor in the UK and Bantam in the US. I'm now living in South Lanarkshire, busy working on the second volume of the Deepgate Codex.

Be a Legend!

The DGLA is a Not-for-Profit organisation, which operates through the goodwill of its volunteers, sponsors and friends.

If you would like to help the DGLA continue, please consider making a small donation to our funds:



Badge

Loading…

© 2010   Created by Deborah J Miller - Award Administrator

Badges  |  Report an Issue  |  Terms of Service